And currently in #XNA...

Die Pad Die has now officially crossed the 200 sales mark, which to be fair was a whole lot more than I was expecting for something that amounts to a party game/project tech template. And as of this morning, it seems like Microsoft are actually serious about addressing the communities concerns, about the hidden placement of the Indie games section on the 360 dashboard. In the US it has been shifted to the front of the 'Games' section, hopefully with other regions to follow.

 

 

So between these two motivations, I've decided to dedicate some serious amount of time to the new project. Currently working, is terrain generation, and basic controls, with a particle system on the way. Name, theme, and schedule is all still way up in the air, but I have a very clear vision of how it will play, and how the gameplay dynamics will work. I'm also making sure to keep it cross compiling during development, for Xbox 360, Windows and Windows Phone 7.

First up will be the 360 version, then possibly the Windows one, depending on working out a method of distribution that wouldn't mean giving it away for free! Then will be Windows Phone 7, which is the riskiest as it will involve me actually buying a device for development purposes, because its probably very foolish to rely on just the emulator built into the XNA kit.

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